Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

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Издатель
This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.

Devlog #1:
Devlog #2:

Hyperbolica on Steam:
Trailer:
Discord Server:

**CORRECTIONS:**
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!

Other references from video:
Miegakure:
Ungar's original paper about Gyrovector Spaces:


Music:
Horrible - Mela
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Яндекс.Метрика