Lesson 18 Collisions || Chapter 2: Building Game || Code.org || Torn Sokly

4 Просмотры
Издатель
Students program their sprites to interact in new ways. After a brief review of how they used the isTouching block, students brainstorm other ways that two sprites could interact. They then use isTouching to make one sprite push another across the screen before practicing with the four collision blocks (collide, displace, bounce, and bounceOff).


Full Lesson 17: Complex Sprite Movement


Full Lesson 16: Collision Dectection


Full Lesson 15: Velocity


Chapter I : Animation and Game


C++ Programming Language


Like & Share & Subscribe for Support !
Категория
Геймплей
Комментариев нет.
Яндекс.Метрика